My Submission for Godot WildJam #53 and my very first game I ever published. Please read before playing!

About the Jam:
Used Color-Palette: https://lospec.com/palette-list/ayy4
Font used: https://www.1001fonts.com/november-font.html
Wildcards used: 4-Colors, Temperature as Game Mechanic

All the mechanics are implemented and work as intended (at least they did last time they were tested). I just found it hard to fill the game with challenging levels and plant-cards. So the game is having only two levels and cannot really be completed at the moment. I still decided to publish this, since you can see and try all the mechanics. Just like I mentioned, the levels and the puzzling needs a little more time to be fun.

About the Game:
This Game is supposed to be a plant puzzling game, in which you have to find optimal condidtion for each plant to get the maximum number of points. You cannot just arrange the plants randomly, since not every plant is a nice neighbor to others. Therefore you have to study the needs and effects of each plant and find the best arrangement/assembly.

The plants work similiar to a card deck and you can get them from the moving belt on the left screen. You can only get the topmost plant. But dont worry, you can also shift the whole plant queue as you like.

Controls:
Move: WASD / LEFT Stick
Use: Space / A-Buton
Quit: ESC

Reset-Button: Go to the reset panel (ingame) and press "use" button. The level will be resetted.

Finish-Button: Go to the other panel (ingame) and press "use" button. Your score will be calculated and you will either proceed to next level or have to find a better solution.

Download

Download
GalacticGardening.x86_64 40 MB
Download
GalacticGardening.exe 38 MB

Development log

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